//=======================================================================
// The Siege HUD, display is not set here
//=======================================================================
class TFTeamHUD extends UTTeamHUD;

function DisplayHit(vector HitDir, int Damage, class<DamageType> damageType)
{
  Super.DisplayHit (HitDir, Damage, damageType);
  class'TFStaticFunctions'.static.TFEnhanceHUD (self);
}

function DisplayAmmo(UTWeapon Weapon)
{
  Super.DisplayAmmo (Weapon);
  class'TFStaticFunctions'.static.TFEnhanceHUD (self);
}

function DisplayScoring()
{
  Super.DisplayScoring();
  class'TFStaticFunctions'.static.TFEnhanceHUD (self);
}

function DisplayFragCount(vector2d POS)
{
  Super.DisplayFragCount (POS);
  class'TFStaticFunctions'.static.TFEnhanceHUD (self);
}

function DisplayClock()
{
  Super.DisplayClock();
  class'TFStaticFunctions'.static.TFEnhanceHUD (self);
}

defaultproperties
{
  TeamHUDColor=(R=0.000000,G=0.000000,B=0.000000,A=150.000000)
  ScoreboardSceneTemplate=UTUIScene_TeamScoreboard'TaskForces_Content.sbTeamDM'
  Name="Default__TFHUDTeam"
}